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Far cry lazy weapon
Far cry lazy weapon




far cry lazy weapon

Aside from indulging in excessive movie-binge sessions and gaming, I also upload reviews and impressions of the latest in film and gaming. Even then CH was still powerful as hell and players kept outsmarting the encounters for a while, so it eventually got nerfed into the ground a few years later. Prasad is a crazy Writer, lazy Gamer, usually depends on the time of the day for it to be in order. With a good enough/coordinated rotation you could basically keep a tank alive forever, and devs eventually had to start balancing raids around the existence of rotations. After you cast CH, you'd meditate to regain mana while the rest of the chain took their turn casting, until it was your turn again. But players quickly figured out it was overpowered as hell on raids by having multiple clerics chain casting CH with a few second gap between casts, calculated depending on the damage output of the raid boss.

far cry lazy weapon

So it wasn't really that useful in groups unless you were fighting easy content, since you'd either run out of mana or heal too slowly. Complete Heal rotations in Everquest is a personal favorite.ĬH would fully heal a player regardless of maximum health, but was balanced by having a high mana cost and 10 second cast time.






Far cry lazy weapon